Power Play Shared Teams Screen

Power Play Shared Teams Screen

Power Play Team Specific Screen (iPad)

Power Play Team Specific Screen (iPad)

Power Play System Upgrade Screen

Power Play System Upgrade Screen

Power Play Opponent Sabotage Screen

Power Play Opponent Sabotage Screen

Power Play Component Selection Screen

Power Play Component Selection Screen

Power Play Component Placement Screen

Power Play Component Placement Screen

Power Play School iPad Mockup

Power Play School iPad Mockup

Peter Crellin

Isle of Man

Project Question

(1) What prevents people from optimising the energy efficiency of their home? (2) How can these obstacles be overcome?

Aim and Objective

To facilitate the adoption of energy saving technologies to (a) reduce the prevalence of fuel poverty and (b) move localities towards decarbonisation.

Final Outcome

Power Play is a digital interactive team game designed to teach teenagers about renewable energy options in the Isle of Man and to more broadly encourage the adoption of renewable technologies in the home. (Research and testing of various iterations gave rise to the cyber-punk theme seen in the game.)

The system utilises an iPad to big-screen link-up that allows teams to compete to achieve renewable energy goals. The design was built with a view to scaling up for use with Microsoft Hololens.

How has your practice developed while studying the MA in Graphic Design with a global cohort?

My practice has become more focused overall and I have started to approach professional design with a sense of trust towards the complete design process.

I have learned first-hand the value of wide and varied collaboration and feedback and seek to gain the same in all my professional projects.

Please follow this external platform link, to view the Final MA Project in full and/or portfolio documentation.

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